If you want the strongest Guard Power in Ink Game, the answer depends on how you play. Some powers are best for Rebellion-style combat, while others shine because they control space, support teammates, or punish grouped enemies. Based on the current Guard Powers listed in-game, here’s a practical tier list to help you decide which roll is worth keeping.

Ink Game best guard power tier list

TierGuard PowerWhy it stands out
SGun GameSnowballs hard with kills and can become a major threat fast
SSplit ShotFires three bullets quickly for strong burst damage
AEnforcerGreat defensive tool for surviving pressure in fights
ASabotageStrong for area control and disrupting enemies
ASoda FountainMythic power with high potential, depending on how you use it
BIndestructibleReliable if you want a sturdier, safer option
BRicochetGood for players who can aim and capitalize on tricky shots
BDroneUseful as a versatile legendary option
CStim PistolCan be helpful, but usually less impactful than top picks
CBallisticSolid, but not as game-changing as higher tiers
CAmmo DropHelpful in the right mode, especially for ammo-heavy fights
DHot ShotCommon-tier option with limited impact compared with better rolls
DBlackoutCommon-tier option that is more situational
DAmmo DropBetter in team fights than solo situations, but still niche

What makes a Guard Power “best” in Ink Game?

The best Guard Power usually does one of three things:

  • Helps you win direct fights
  • Gives you better control in crowded situations
  • Makes your damage or survival much more consistent

Because Guard Powers are rolled by rarity, the “best” power also depends on what you can realistically get. Commons are much more common than Mythics, but that doesn’t mean every Common is weak in every situation. Some lower-rarity powers can still be useful during specific game modes.

Best Guard Powers by playstyle

Best for aggressive players

PowerWhy it fits aggressive play
Gun GameRewards kills and can scale into a strong weapon state
Split ShotFast burst damage for pressure and finishing fights
RicochetCan be strong if you use it well in active gunfights

If you like staying on the front line, Gun Game is one of the most exciting Guard Powers. It upgrades your weapon as you get kills, so your pressure can grow quickly if you keep momentum.

Best for defense and survival

PowerWhy it helps survival
EnforcerHuman Shield can protect you during dangerous moments
IndestructibleSounds ideal for staying alive longer in fights
Soda FountainMythic power that may be worth keeping for broader utility

Enforcer is especially valuable when fights get messy. Human Shield lets you grab an alive player and use them to absorb damage, which can buy time in Rebellion-style chaos.

Best for disruption and control

PowerWhy it disrupts enemies
SabotageLandmine and Beartrap can immobilize or ragdoll players
BlackoutCan be annoying and disruptive in the right scenario
Ammo DropSupports fights by helping ammo management

Sabotage is a strong pick when you want to shape the battlefield instead of only chasing eliminations. Traps can slow pushes, force mistakes, and make enemies easier to punish.

Top Guard Powers explained

1. Gun Game

Gun Game is the most snowball-friendly Guard Power on the list. Each kill upgrades your current gun, and your attachments are randomized too. After 3 kills, your weapon becomes the Golden Deagle.

Why it ranks high:

  • Strong reward loop for skilled players
  • Can become more threatening as you keep kills flowing
  • Good if you can stay active and keep pressure on opponents

Best for: aggressive players who can keep momentum

2. Split Shot

Split Shot gives you a chain-fire style attack that shoots three bullets instantly, though with reduced damage. Even with that downside, landing all three shots can still be very effective.

Why it ranks high:

  • Excellent burst damage potential
  • Good for quick trades and finishing targets
  • Strong if you’re accurate

Best for: players who want fast, reliable damage output

3. Enforcer

Enforcer gives you Human Shield, which lets you grab an alive player and use them to absorb damage for you. While you’re holding them, you gain temporary protection from player damage.

Why it ranks high:

  • Very useful during chaotic fights
  • Strong defensive value
  • Great when enemies are focused on you

Best for: players who want survivability and control

4. Sabotage

Sabotage gives you a Landmine and a Beartrap. These tools are made to slow enemies down, ragdoll them, and create openings.

Why it ranks high:

  • Great for crowd control
  • Forces enemies to move carefully
  • Strong in choke points and busy areas

Best for: tactical players and defenders

5. Soda Fountain

Soda Fountain is a Mythic Guard Power, so it naturally stands out. The in-game description is limited, so the best advice is to test it in live matches and see how it fits your style.

Why it ranks high:

  • Mythic rarity
  • Likely valuable for players who want rare, high-end rolls
  • Worth trying if you enjoy experimenting with different setups

Best for: players who want a rare power and are willing to learn it

Guard Power rarity breakdown

The current Guard Power roll rates listed in-game are:

RarityChance
Common72%
Rare17%
Epic8%
Legendary2.9%
Mythic0.1%

That means you’ll mostly see Common and Rare powers, while Mythics are extremely rare. If you roll a Mythic, the game also gives a better chance to get a new one instead of a duplicate, though the details can depend on the pity system.

Pity system basics

Ink Game uses a pity system for Guard Power rolls.

Pity detailWhat it means
Guaranteed MythicAfter 225 rolls
Weekend pityDrops to 199 from Friday to Sunday EST
Mythic before pityResets pity to 0
Pity MythicLocks pity until the next update or about two weeks if no update happens

If you’re saving rolls, this system matters a lot. A Mythic from pity is especially important because it can lock your pity afterward.

How to get Guard Powers

According to the in-game page, you can obtain Guard Powers by:

  • Completing the games by finishing Rebellion as a playable Guard
  • Converting Won into 1 Player/Guard Power Roll
  • Buying rolls with Robux
  • Getting them in Scheduled Rewards
  • Other in-game methods listed by the game

The page also notes a weekly limit on converting Won into rolls, so it’s worth checking your available options before spending resources.

Which Guard Power should you keep?

Here’s a simple recommendation:

If you want...Best pick
The strongest overall offensive optionGun Game
Fast damage burstsSplit Shot
Better survivabilityEnforcer
Trap and map controlSabotage
A rare Mythic to testSoda Fountain

If your goal is to choose the best Guard Power in Ink Game for combat, Gun Game and Split Shot are the most exciting choices. If you prefer defense or team utility, Enforcer is one of the safest picks to keep.

Tips for choosing a Guard Power

  • Keep powers that fit your role in the match
  • If you play aggressively, prioritize damage and kill-stacking abilities
  • If you play near objectives or chokepoints, value traps and control tools
  • Don’t ignore lower-rarity powers if they help with the current mode
  • Check updates, since power balance and availability can change

FAQ

What is the best Guard Power in Ink Game?

Gun Game is one of the best overall options for aggressive players because it rewards kills and can snowball into stronger weapons.

Is Split Shot better than Enforcer?

It depends on your playstyle. Split Shot is better for fast damage, while Enforcer is better for defense and staying alive.

Are Mythic Guard Powers always the best?

Not always, but they are the rarest. A lower-rarity power can still be stronger for a specific situation than a Mythic you don’t use well.

How does pity work for Guard Power rolls?

You are guaranteed a Mythic after 225 rolls, and the pity requirement drops to 199 on weekends from Friday to Sunday EST.