Ink Game powers are a major part of progression in Roblox’s Ink Game. They add combat utility, movement options, support tools, and sometimes game-changing abilities that can help you survive longer or pressure other players in PvP rounds.
This guide covers the current power system in a practical, player-friendly way. Since updates can change balance, availability, and game rules, it’s always smart to double-check the latest details in-game after a patch.
Ink Game powers overview
Powers in Ink Game come in five rarities:
| Rarity | Roll chance |
|---|---|
| Common | 72% |
| Rare | 17% |
| Epic | 8% |
| Legendary | 2.9% |
| Mythic | 0.1% |
A few important rules apply to all powers:
- Powers are disabled during the final games, including Squid Game and Sky Squid Game.
- Mythic rolls have a higher chance to give you a new Mythic than a duplicate.
- Duplicate powers convert into Won, with the amount depending on rarity.
- The pity system guarantees a Mythic after 225 rolls.
How to get powers in Ink Game
You can obtain powers through several player-facing methods:
| Method | Notes |
|---|---|
| Finish games | Completing Rebellion, Squid Game, or Sky Squid Game can reward power progress |
| Convert Won | 500M Won can be exchanged for 1 Player/Guard Power Roll, up to 20 per week |
| AFK World | Staying 6 hours in the AFK World can reward power progress |
| Robux | 175 Robux for 1 roll or 1,699 Robux for 10 rolls |
| Scheduled Rewards | Powers can appear in scheduled rewards |
| Admin Abuse events | Special event-based access may appear here |
| PvP drops | There is a small chance from killing a player or playable guard |
If you’re planning your grind, the Won conversion and pity system are the most predictable routes. AFK World can also be useful if you’re trying to build progress over time without active rolling.
Pity system explained
The pity system is one of the most important parts of Ink Game power grinding.
| Pity rule | What it means |
|---|---|
| Guaranteed Mythic at 225 rolls | Your 225th roll gives a Mythic |
| Weekend pity reduction | On Friday through Sunday EST, pity drops to 199 |
| No duplicate at pity | You should not receive a duplicate Mythic at pity unless you already own every Mythic |
| Early Mythic reset | Rolling a Mythic before pity resets pity to 0 |
| Pity lock | If pity gives you a Mythic, pity is locked until the next update or every two weeks if no update happens |
This means weekend play can be especially valuable if you’re close to pity. If you’re saving rolls, you may want to time them around the weekend window.
Duplicate power rewards
When you roll a duplicate, you get Won instead of a new power. The amount depends on rarity:
| Duplicate rarity | Won reward |
|---|---|
| Common | 20M Won |
| Rare | 35M Won |
| Epic | 50M Won |
| Legendary | 100M Won |
| Mythic | 750M Won |
That makes higher-rarity duplicates much more valuable. If you already have a decent collection, duplicates can help you move toward more rolls.
All Ink Game powers listed by rarity
Below is a practical breakdown of the powers mentioned on the Ink Game wiki page, grouped by rarity and summarized for quick reading.
Common powers
| Power | Main effect |
|---|---|
| Medic | Drops bandages that heal players and help restore injured limbs in RLGL |
| Player 120 | Common power shown in the wiki listing |
| Chain Reaction | Common power shown in the wiki listing |
| Iron Boots | Common power shown in the wiki listing |
| Gluttony | Grants a food or liquid consumable effect with temporary bonuses |
Medic
Medic gives you the Bandage Drop tool. You can drop a bandage on a cooldown, and anyone can pick it up to heal. In Red Light, Green Light, it can help restore injured limbs so you can return to normal speed. It also changes carry animations and lets you move faster while carrying.
Gluttony
Gluttony gives you one of two item outcomes: an Energy Drink or a Chocolate Bar. The Energy Drink boosts speed, while the Chocolate Bar increases your next attack damage by 1. It also has bonus effects for food and liquid consumables.
Rare powers
| Power | Main effect |
|---|---|
| Trickster | Uses Trip and Banana Peel to ragdoll opponents |
| Parkour Artist | Movement-focused power with passive and smoke bomb elements shown in the wiki |
| Player 100 | Gives Fake Ragdoll for playing dead and increased healing |
| Bushcrafter | Bush-based utility power shown in the wiki |
| Bulldozer | Charges forward with Steamroller and breaks Hide n Seek doors faster |
| The Builder | Places a wall to shape the arena |
| Boomerang | Throws a returning boomerang that can stun |
Trickster
Trickster is a control-heavy rare power. Trip and Banana Peel can both ragdoll players, but they’re limited by cooldowns and are disabled in some rounds.
Bulldozer
Bulldozer gives you Steamroller, a forward charge that knocks players down. It also lets you break Hide n Seek doors instantly twice per life, which makes it especially useful for pressure and escape.
The Builder
The Builder is one of the more unique rare powers because it changes the environment. Trowel Wall can create cover, trap players, or block off rooms depending on the mode.
Epic powers
| Power | Main effect |
|---|---|
| Super Strength | Increases push distance and boosts some weapon behavior |
| Coinflip | A chance-based power that can build speed stacks or reset them |
| Blackflash | Every second attack triggers a stronger strike with a cooldown |
Super Strength
Super Strength increases push distance, speeds up Throw Weapon, adds damage, and shortens barricade breaking in Hide n Seek. The tradeoff is a longer push cooldown.
Coinflip
Coinflip is high-risk, high-reward. Each use can either boost your speed stack or wipe it out. If you like gambling on mobility, this one can snowball nicely when luck goes your way.
Blackflash
Blackflash enhances every second attack with a burst that can deal fixed damage and launch the target. It also grants I-Frames while the attack is active, even if you miss.
Legendary powers
| Power | Main effect |
|---|---|
| Soul Link | Links two players together, sharing HP and healing |
| Weapon Smuggler | Drops random weapons like grenade, flashbang, or sawn-off shotgun |
| Hercules | Lets you pick up and throw another player |
| Phantom Step | Gives regenerating phantom steps and replaces Speed 5 dash |
| Necromancer | Harvests souls and summons undead allies |
| Invisibility Cloak | Grants near invisibility for a short duration |
| Snowball Launcher | Listed in the wiki as a legendary power |
| Quicksilver | Builds speed through movement and gains momentum-based benefits |
| Vampire | Uses Blood Bar abilities like Life Drain, Blood Burst, and Companion |
Soul Link
Soul Link is one of the strongest team-oriented powers. It links two players so damage and healing affect both. It can be powerful in coordinated play, but the shared health can be risky in combat-heavy rounds.
Weapon Smuggler
Weapon Smuggler can drop different offensive items. The random nature makes it flexible, but not always reliable, so it’s best when you want utility more than consistency.
Quicksilver
Quicksilver rewards nonstop movement. The longer you keep momentum, the faster you become, and at higher speed levels you gain stronger dash and collision pressure. Stopping resets the buildup, so it’s a momentum-management power.
Vampire
Vampire uses Blood Bar management and offers strong combat tools. Life Drain and Blood Burst are direct offensive options, while Companion creates a weakened vampire ally. It also gets better vision in dark areas and a passive speed bonus at full Blood Bar.
Mythic powers
| Power | Main effect |
|---|---|
| Teleporting Gambit | Mythic power shown with multiple movement/attack-style tools in the wiki listing |
| Time Stop | Freezes nearby players briefly and reduces cooldowns |
| Lightning God | Boosts weapon damage and changes Power Hold behavior |
| The Doctor | Free self-revive and revive support for teammates |
| Reality Jumper | Temporarily grants a random Mythic power |
| Time Skip | Listed in the wiki as a mythic entry |
| Magician | Uses Rabbit Hex and Card Throw to control players |
| Ultra Instinct | Grants dodges and faster dashes |
| Rumor | Applies one of several debuffs through a rumor prompt |
Time Stop
Time Stop is a control-based mythic that freezes nearby players for 3 seconds. It also reduces item cooldowns by 15%, which makes it useful for chaining actions more efficiently.
Lightning God
Lightning God boosts damage dealt with weapons, with some exceptions. It also has a unique Power Hold visual and a manually activated Lightning Awakening tool.
The Doctor
The Doctor is a support mythic that can revive players and give one free self-revive per game if the revive tool is available. It also inherits Medic-style utility, making it a strong team power.
Reality Jumper
Reality Jumper temporarily gives you a random Mythic power for 100 seconds. It’s one of the most flexible powers in the game because it can adapt to many situations, even if you don’t know what you’ll get.
Ultra Instinct
Ultra Instinct focuses on survivability. It gives you multiple dodges that regenerate over time, along with faster and longer dashes. Since it’s tied to AFK World rewards, it is much rarer than standard roll-based powers.
Rumor
Rumor gives you several debuff-style choices, such as forcing first-person, ragdolling, inverting controls, disabling combat actions, stopping running, draining health, or blurring vision. It’s one of the most disruptive powers when used well.
Best powers for different playstyles
Not every power fits every player. Here’s a quick way to think about them.
| Playstyle | Good power choices |
|---|---|
| Support | Medic, The Doctor, Soul Link |
| Movement | Quicksilver, Phantom Step, Ultra Instinct |
| Disruption | Trickster, Boomerang, Rumor, Blackflash |
| Team utility | The Builder, Necromancer, Weapon Smuggler |
| Survivability | Invisibility Cloak, Vampire, The Doctor |
| PvP pressure | Lightning God, Super Strength, Hercules |
If you mainly want to survive longer, mobility and support powers are usually easier to use consistently. If you want to win fights, control and burst damage powers tend to have the biggest impact.
Important mode restrictions
Many powers do not work in every game mode. Based on the wiki page, the biggest restrictions include:
| Power type | Common restrictions |
|---|---|
| Most powers | Disabled in Squid Game and Sky Squid Game |
| Some mobility powers | Often disabled in Jump Rope or Glass Stepping Stones |
| Weapon-based powers | May be disabled in certain non-combat rounds |
| Support powers | Some revives or soul mechanics are limited in non-PvP modes |
Because restrictions can shift with updates, it’s best to treat the in-game power description as your final source before a round begins.
Tips for rolling powers efficiently
Here are a few practical tips if you’re trying to build a better power collection:
- Save rolls when you’re close to pity.
- Roll during the weekend if you’re looking for the lowered pity threshold.
- Use Won conversion if you have extra currency and want a steady path to more rolls.
- Keep track of your current Mythic pool so you know whether a pity roll may still help complete your collection.
- Check which powers are active in the round you plan to play, since some powers are unusable in major finale modes.
Is Ink Game powers worth grinding for?
Yes, if you enjoy progression and variety. Powers add replay value because they change how you approach fights, movement, and support roles. Even Common and Rare powers can be useful depending on the mode, while Mythics often offer the most dramatic advantages.
That said, the best power is usually the one that fits your playstyle and the round you’re entering. A strong support power in the right mode can sometimes be more valuable than a flashy combat pick.
FAQ
How many rarity tiers do Ink Game powers have?
Ink Game powers have five rarities: Common, Rare, Epic, Legendary, and Mythic.
What is the pity cap for a Mythic power?
The pity system guarantees a Mythic after 225 rolls. On weekends, the pity threshold drops to 199.
Can powers be used in Squid Game and Sky Squid Game?
No. The wiki page states that every power is disabled during the final games, including Squid Game and Sky Squid Game.
What is the best way to get more power rolls?
You can earn rolls through gameplay completion, AFK World progress, Won conversion, scheduled rewards, or Robux purchases. The most efficient method depends on how much you play and how close you are to pity.